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Project Settings
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| · | Under the "Use run-time library:" pull-down menu select "Multi-threaded DLL" or "Debug Multi-threaded DLL" if linking to the libcave_ogl_mt_MD.lib or libcave_ogl_mt_MDd.lib, respectively.
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| · | Under the "Use run-time library:" pull-down menu select "Multi-threaded" or "Debug Multi-threaded" if linking to the libcave_ogl_mt_MT.lib or libcave_ogl_mt_MTd.lib respectively.
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| · | To the "Preprocessor definitions:" line add the following symbol: "STRICT" for strong type checking is recommended.
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| · | Add to the "Additional include directories:" line the location of the CAVELib include directory, either as a relative path from this project or as an absolute path. The relative path "..\..\include" works if your new project is created in the same directory as the other example apps, otherwise you will need to adjust it accordingly. For portability it is recommended to use relative paths if at all possible.
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| · | In the "Object/Library modules:" text box add "opengl32.lib glu32.lib wsock32.lib" separated by spaces.
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| · | Also add to this line the appropriate name of the version of the CAVELib you are linking to, which is determined by the Code Generation settings described in the above section, ie, "libcave_ogl_mt_MD.lib" if you selected "Multi-thread DLL" for the C run-time.
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| · | Add to the "Additional library path:" text box the location of the CAVELib lib\ directory. This can be either a relative or absolute path. For example, given the example apps initial installed location, "..\..\lib32" will work.
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