Fakespace Systems Brings Digital Version Of CAVE Visualization Environment To Market

Partnership With University of Illinois, Original CAVE Developer Integrates Digital Stereo Projection Technology To Deliver Super Bright CAVE and Upgrade Kits

Kitchener, ON - August 14, 2001 - Fakespace Systems Inc, a world leader in immersive visualization systems, today announced the commercial availability of a digital version of the CAVE®, and an upgrade kit to enhance existing immersive room environments with digital projection technology. The digital CAVE, available exclusively from Fakespace Systems, provides extremely bright, colorful, sharp and stable imagery, significantly expanding its power and flexibility for engineers, designers and researchers using visualization for enhanced collaboration and better understanding of complex volumetric data.

Fakespace Systems also announced that it has contracted to deliver a digital CAVE to Delta Search Labs, a privately funded research and development foundation focused on advances in the use of high- performance computing and visualization. Located in Cambridge, Massachusetts, Delta Search Labs works in alliance with leading university researchers and commercial partners in the aerospace, automotive, biotechnology, informational technology, and petrochemical industries. The digital CAVE, which is scheduled for installation in September, will be used for visualization in dynamic collision simulation, computational fluid dynamics, biotechnology and other applications, and will serve as a test bed for new I/O devices that simplify ways in which engineers and scientists interact with data in real- time.

"We're excited to work with a digital CAVE," said Kamal Jaffrey, Delta Search Labs chief executive officer. "The CAVE will allow our staff to analyze, interpret, and interact with computational results in new, more powerful ways."

Developed at the Electronic Visualization Laboratory (EVL) at University of Illinois at Chicago (UIC), with input from Fakespace Systems, the digital CAVE incorporates new screen and reflective materials, and a new corner design that makes seams almost imperceptible. The digital stereo projection is based on either 5,000 lumen or 2,000 lumen DLP® projectors, providing an immersive environment that is up to 6 times brighter than previously available CAVEs.

"The images projected in the digital CAVE are truly stunning," said Tom DeFanti co-director of the Electronic Visualization Lab at UIC. "Even those of us involved in the development have been amazed at the clarity and brightness of this new system. We are gratified to transfer this new technology to our longtime commercialization partner, Fakespace Systems, and its worldwide customers."

Originally invented in 1991 at UIC, the CAVE, which stands for Cave Automatic Virtual Environment, is recognized as the most significant display system developed for immersive design and research applications. Fakespace Systems has had the exclusive rights to manufacture and market the CAVE since 1995.

The digital CAVE, which is available with either 8-ft. x 10-ft. walls or 10-ft. x 12-ft. walls, uses the world's first DLP™-based active stereo projector (the Mirage™ series from Christie Digital). Earlier model CAVEs are either 8-ft. x 8-ft. or 10-ft. x 10-ft. and are based on Marquee™ 8500 CRT projectors from Christie Digital, which provides just 225 ANSI lumen brightness.

"We're very pleased to be the first to offer the advantages of digital projection technology in an immersive room environment," said Jim Angelillo, vice president, strategic relationships for Fakespace Systems. "As a major evolution of the original CAVE, its exceptional clarity and rich colors provide an even more convincing sense of presence for work with virtual models and environments."

Fakespace Systems also offers upgrade kits to convert CAVE and other CAVE-like immersive environments to "super-bright" digital displays. For more information, including pricing, please contact Fakespace Systems.

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About Mechdyne Corporation

Mechdyne Corporation is the world’s largest company dedicated to consulting and development of immersive, networked and collaborative visualization systems. The company addresses complex projects where an in-depth understanding of user requirements leads to the development of products and customized solutions involving elements of visual, software and support systems. Mechdyne’s product divisions provide advanced display technology, audio/visual systems design, and implementation services, as well as immersive and interactive software development and support. Headquartered in Marshalltown, Iowa, Mechdyne’s customers include leading government laboratories, military research programs, energy companies and a variety of ‘edutainment,’ manufacturing, and other users of visualization technology. More information is available at www.mechdyne.com.

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