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It was 1983. I was a seventh grader, a kid growing up on a Nebraska farm. I liked putting stuff together, was fascinated by Legos®, and when I started reading about computers, it got me thinking about building in a whole new way. 

I worked hard for my mom and dad each summer on the farm, and saved up the money they paid me. I eventually had enough to buy my very own Apple® //c computer. I spent hours programming it, playing around with new ideas. 

Computers and building things. That seventh-grader would have been happy to know that’s a lot of what I do today as a pre-sales engineer at Mechdyne. Helping customers with immersive systems such as the CAVE™, which oil and gas industry customers use for exploration and well planning, crunching all that seismic data to make a model of what’s inside the earth so they can virtually swim through it, looking for promising formations. Being able to see and plan in 3D provides them with tremendous insight and enormous cost savings.

Or the first visualization system we designed for General Motors— a PLEX™ formed by three 18-foot by x 8-foot walls—where they could put up virtual car models on a one-to-one scale, a huge money-saver from the full-sized clay models the engineers had to build before this. While we were still putting on the finishing touches, one of the vice presidents comes in with his guys to review models. When they walked out a few hours later, he turned to our General Motors contact and said: “Well, your system has already paid for itself today.” The return on investment was obvious and instantaneous.

Computers and building things. That’s what we do better than anyone in the world here at Mechdyne. After all, it’s been our focus and our obsession since way, way back.