Carnegie viz lab

Workspace of the Future

Carnegie VizLab

Imagine standing in front of a wave of data and probing the mysteries of the universe’s most-ancient galaxies side-by-side with swirling, colorful simulations of galaxy formation—seeing what aligns with expectations and what needs further interrogation. A portal to fake universes may sound like science fiction, but it is now a reality at the Carnegie Observatories.

Features

  • 12-ft. High x 17-ft. wide
  • Interactive virtual reality
  • Half-pipe design curves above viewers 162 degrees
  • 72.5 million pixels
The Workspace of the Future

C6 Six-Sided Virtual Reality CAVE

Mechdyne’s C6 is one of the most impressive virtual reality environments in the world; the 100 million pixel, six-sided C6 at Iowa State University’s Virtual Reality Applications Center (VRAC).

C6 Features

  • The most detailed, realist virtual imagery ever in the USA.
  • 100 million pixels (16 times more than typical CAVE systems)

VRAC Current Use Cases

  • Genetic Research
  • Engineering Design Reviews
  • Virtual Battlespace Simulations
  • Atomic Microscope Image Analysis

4k by 4k Highest Resolution CAVE

Cornea

six sided walk-in virtual reality roomMechdyne installed the 4k 6 side CAVE in the Geometric Modeling and Scientific Visualization Research Center (GM&SVRC) at King Abdullah University of Science and Technology (KAUST) in Saudi Arabia.  

CORNEA

  • Displays 100 million pixel images for the viewer’s left eye and 100 million pixels for the right eye to produce the 3D effect.
  • Imagery is projected by 24 advanced Sony SXRD projectors each with 4K resolution (four per wall on the 10′ square wall screens).
  • Images are generated by a custom-designed visualization computing cluster with 96 channels of graphics output at 2048 x 1080 pixels each.
  • The room includes a custom-designed spatial audio system, developed in conjunction with Meyer Sound, to create an acoustic experience that mimics reality like no other system before.
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Other World Firsts

PC-based CAVEs, not reliant on the graphics supercomputers typical at the time.

Large-scale, reconfigurable visualization system called the FLEX and variations, including a portable version and T-FLEX

Public display of stereoscopic DLP® projection technology 

Durable projection surface for immersive room floors, color matched to wall screens

Rear-projected, curved-screen theater display called the CURV

5-sided SuperCAVE projection-cube system and 5-sided commercial CAVE

Small Form Factor CAVE to reduce footprint requirements while maintaining high-resolution and brightness

Ability to display Unity game engine in a complex display, like a CAVE, with a graphics computing cluster