Audio Visual and Information Technology in Educational Attractions

Traditional educational attractions - from museums and libraries to planetariums and historic sites - are being transformed into attractions that use technology to enhance their value. Today's visitors seek out new, exciting experiences to interact with artifacts, learn about the universe, collaborate with each other, and seamlessly share content. In response, curators and exhibit designers bring attractions to life, library directors provide interactive collaboration spaces, and planetarium directors stun audiences with content that is more dazzling than ever before, all thanks to advanced audiovisual and information technology (AV/IT) solutions.

"...usually with a traditional museum, memorabilia gets stale, there's no reason for people to come back. As we went along, it just seemed to us that this [technology] was the way we ought to go." 

-Jack Lashier, Iowa Hall of Pride

Mechdyne works with clients to understand their goals and objectives. We design, build, and support technology your guests hardly notice but cannot ignore. Exhibits can change out easier, keeping an attraction new and exciting. Create spaces and experiences your visitors will never forget.

Compelling Experiences in Planetariums

Today's planetariums are no longer limited to showing astronomy. Guests look for a variety of educational films and experiences, whether they are first-time visitors or repeat patrons. Planetarium directors need flexibility for different types of shows, including:

  • Digital film, such as documentaries and full-featured movies
  • Virtual reality and gaming
  • Astronomy, wildlife, natural phenomena, or animations

With the right technology, planetariums can cater to any type of visitor, from school groups to researchers.

 "We're able to share science content from many different disciplines. We can show you everything in the universe to natural life sciences, and we can do it all because of our very flexible digital technology we're using in the dome."

- Michael Garza, California Academy of Sciences

Immersive Learning Experiences within Museums

Museum visitors immerse themselves into an exhibit to experience the world around them. Participants virtually pick up, sort, and interact with artifacts that may not have been accessible. Viewers are dazzled by stunning colors and experiences within theaters. Imaginations run wild in multi-sensory experiences, helping visitors learn and understand something better.  

"I measure the success of our technology by the number of smiling faces when people interact with the touch tables. I see an 80-year-old having a conversation with a 17-year-old that never would have happened if they hadn't both arrived at the table at the same time." 

-Dr. Richard Clay, former Co-Director of the Digital Humanities Hub

Extensive Collaboration Opportunities in Libraries

Library visitors, no longer constricted by quiet spaces, experience a greater sense of community and collaboration thanks to AV/IT capabilities. Patrons work together in study rooms, sharing content and exchanging ideas. Community events bring together users of all ages to participate in gaming, view films, and engage in trainings and demonstrations.

"The role of the library has changed. It's now a community hub. We want this to be a place of interaction and learning." 

-Lynne Carey, Ames Public Library

Benefits of Mechdyne's Advanced Technology Solutions

  • Engage audiences

  • Stimulate imagination

  • Create engaging, interactive environments

  • Increase knowledge and understanding

  • Keep content and exhibits fresh

  • Increase visitors and revenue

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