Innovations Articles

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Humanities and Virtual Reality: Staring Up at the Sistine Chapel and Globe Theater

Read part 4 of the Humanities and Virtual Reality series in which we spotlight Villanova University's use of the CAVE by Mechdyne. Students are able to see the Sistine Chapel in historical context and visit the Globe Theatre in London from their classroom. Read it now.

September 11, 2020

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Mechdyne Launches New Company Website

Mechdyne Corporation launched a new website today, providing easy navigation to the company’s business units, including audiovisual and virtual reality solutions, engineered display structures, and IT, AV, and software services.

July 29, 2020

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Mechdyne Releases TGX 2.0 Remote Desktop for Demanding Applications in Engineering, Geosciences, Visual Effects, Broadcast, and More

TGX, Mechdyne's remote desktop software designed for graphics-intensive applications, is enabling a global community of users to continue important work that maintains the flow of information, entertainment, education, and more.

May 7, 2020

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Humanities and Virtual Reality: Experimental Dance Performance

In Part 2 of our VR & Humanities series, learn how Rowan University is using dance and virtual reality to explore the dynamics and complexities of relationships. Virtual reality in a live performance provides greater opportunity for an immersive experience. Read more.

October 2, 2017

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