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Introducing TGX 2.1

As the latest release of TGX, v2.1 includes capabilities and improvements based on feedback from ever-more demanding applications. Game designers, sports broadcasters, motion picture visual effects specialists, product designers, architects, geoscientists, and medical specialists are using TGX to access and collaborate with high-resolution graphics and 3-D models across town and around the world.

March 16, 2021

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getReal3D on Emerging Media Lab

Mechdyne's Chris Scharver discusses the benefits of getReal3D on Emerging Media Lab.

February 12, 2021

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Avoid These 4 Common Pitfalls When Using Embedded Contract Services

When your organization invests in new technology or undertakes large projects, an embedded contract services provider can deliver external specialists who can help kick-start programs and promote utilization.  For example, the introduction of collaboration technologies, virtual reality, or data visualization at enterprise scale may require user support and/or ongoing facilitation of equipment, facilities, or even meetings.

September 28, 2020

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Humanities and Virtual Reality: Staring Up at the Sistine Chapel and Globe Theater

Read part 4 of the Humanities and Virtual Reality series in which we spotlight Villanova University's use of the CAVE by Mechdyne. Students are able to see the Sistine Chapel in historical context and visit the Globe Theatre in London from their classroom. Read it now.

September 11, 2020

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