Through the use of stereoscopic displays, computer graphics, and motion-tracking technology, the room-sized Mechdyne CAVE (Cave Automatic Virtual Environment) provides a fully immersive VR experience without the disorientation that can arise from the extended use of head-mounted displays. Enabling one or more users to interact with their virtual models for extended amounts of time provides a host of advantages, including:
- Fast analysis and interpretation of spatially related data via expanded periphery images, including the floor.
- “Whole-brain” engagement using full-body VR immersion, for enhanced retention.
- Intuitive work within realistic, life-size, or scale-appropriate data for research or design. Stand inside a molecule or collaboratively design a building or work cell.
- The ability to view and collaborate with colleagues directly, using expressions, gestures, and more.
Providing a more natural and sustained experience than headset-enabled VR, the full-body spatial immersion provided by a CAVE (and, formally, CAVE2) maximizes opportunities for information discovery, speeding the path to insight and informed decision-making. And if you need incredible image clarity, viewing content in 8K resolution is made possible through LED displays. Recognizing the value of both technologies, VR headsets can be connected to a CAVE for real-time collaboration sessions, whether in the same room, a different building, or a different country. These immersive systems can work together to support different use cases.