Through the use of stereoscopic displays, computer graphics, and motion-tracking technology, the room-sized Mechdyne CAVE (Cave Automatic Virtual Environment) provides a fully immersive VR experience without the disorientation that can arise from the extended use of head-mounted displays. Enabling one or more users to interact with their virtual models for extended amounts of time provides a host of advantages, including:
- Fast analysis and interpretation of spatially related data via expanded periphery images, including the floor.
- “Whole-brain” engagement using full-body VR immersion, for enhanced retention.
- Intuitive work within realistic, life-size, or scale-appropriate data for research or design. Stand inside a molecule or collaboratively design a building or work cell.
- The ability to view and collaborate with colleagues directly, using expressions, gestures, and more.
Providing a more natural and sustained experience than headset-enabled VR, the full-body spatial immersion provided by a CAVE (and, formally, CAVE2) maximizes opportunities for information discovery, speeding the path to insight and informed decision-making. And if you need incredible image clarity, viewing content in 8K resolution is made possible through 8K projectors or LED displays. Recognizing the value of both technologies, VR headsets can be connected to a CAVE for real-time collaboration sessions, whether in the same room, a different building, or a different country. These immersive systems can work together to support different use cases.