AV & VR Case Studies Articles

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Iowa State Sukup Endzone Club

Austin Minnihan’s patience had run out. As Associate Director of Network Production & Engineering for Iowa State University Athletics, he was the “first line of defense” against audio visual (AV) technical problems. And almost every time Iowa State University welcomed special events into the Sukup Endzone Club at Jack Trice Stadium, something went wrong with AV delivery. Because the original system was intended for game day needs, it was never designed for the varied AV needs of the number of special events hosted in that space.

September 28, 2021

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Giving Voice to Progress

On the verge of renaming itself, a leading agricultural sciences firm took stock of its visitor and conference center – and found the facility wanting.

May 20, 2021

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Virtual Reality- Return on Investment

Virtual reality (VR) has been proving its worth in the manufacturing industry for decades. Organizations are experiencing faster design cycles, decreased time-to-market, and minimized risk, all resulting in a higher return on investment (ROI). When organizations first consider what VR solution would work best for their workflows, many can become hesitant due to the cost of the initial investment. However, Mechdyne’s clients have proven that ROI on VR solutions can quickly negate initial investment and provide significant cost savings. Whether organizations leverage VR during design reviews, proof-of-concept validation, or customer engagement, they meet and exceed their ROI goals.

November 11, 2020

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National Institute for Occupational Safety & Health (NIOSH)

NIOSH's goal was to make mines safer, prevent disasters, and improve emergency response by creating realistic, effective training programs and environments. Mechdyne's solution was a 360 degree virtual environment large enough to fit a mine rescue team and provide a zero-consequence training environment.

July 28, 2020

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