A person inside a cave virtual reality environment is surrounded on five sides by a computer generated representation of an archaeological dig site in Egypt

Full Body Immersion

The Original Large-Scale VR Environment

The Mechdyne CAVE™ virtual reality (VR) system is a room-sized, immersive working environment that combines stereoscopic displays,  computer graphics, and motion-tracking technology to create a full-body sense of presence in a virtual environment. Whether two screens or up to six screens are used, a CAVE allows one or more users to become fully immersed in and interact with their virtual models. As compared to a head-mounted VR device, this large-scale solution enables:

  • Fast analysis and interpretation of spatially-related data given expanded periphery images, including the floor
  • Engagement of the “whole-brain,” using total body immersion and awareness, for enhanced retention
  • Intuitive work within realistic, life-size, or scale-appropriate data for research or design. Stand inside a molecule or collaboratively design a building or work cell.
  • Focus on data for extended periods of time without the discomfort of wearing the technology
  • Viewing and collaborating with colleagues directly for expressions, gestures, and more.

Proven Over Decades

Shorten Design Cycles. Enable Discoveries. Realize New Potential.

A CAVE is a larger investment than smaller VR systems but can quickly generate a return on goals.  Full body, spatial immersion leads to faster time to insight and better decision making. The ability to collaborate for longer periods of time creates opportunities for information discovery. CAVEs reduce prototyping costs, speed time to marketenable research, and lead to more confident decisions. Mechdyne’s solution teams provide consultation services to assist with goal and success metrics considerations before recommending a solution. 

Mechdyne CAVE

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Scalable Size. Scalable Resolution. Changeable Configurations.

Mechdyne designs each CAVE to suit the intended use cases. Workflow and application assessment lead to a recommendation for systems ranging from basic wall and floor (L-shape) configuration to fully enclosed six-sided spaces for complete virtual immersion.

  • Walls can be scaled to extend the height and width to support viewable data. For example, a double-wide front wall scaled to that of an aircraft. Screens can be put in portrait mode and tiled to create larger immersive displays.
  • Image resolution can be scaled providing the level of detail necessary to derive insight from specific data. Mechdyne built the world’s highest resolution CAVEs, 100 million 3D pixels in a virtually seamless, six-sided configuration (see the main picture and banner above, video below) – over 100 times HD for unmatched detail. Mechdyne solution engineers have expertise with all display technologies. Now, tiling with direct view LED panels brings entirely new possibilities.
  • CAVEs can be reconfigurable with movable walls changeable from an immersive room to an angled theater to flat wall quickly and easily. Different configurations support specific data and audience needs for each use case, making the CAVE and even more valuable, central hub for multi-disciplinary teams. Adding multiple display elements and innovative designs create dynamic team collaboration spaces. We can automate moving walls and ceilings. We hold two patents related to reconfigurable immersive environments. We can make CAVEs portable and have a patent on this too. We love challenging requirements.
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Webinar: Making Your Visualization Center an Academic Switzerland

Listen in as Frank Klassner, Professor at Villanova University, discusses how to enroll and engage multiple departments into using and getting value from a centralized visualization center. Frank’s innovation center features a custom, reconfigurable immersive CAVE that can support many different use cases.